Google is your friend when it comes to finding tutorials of doing this. Then RPGmaker should take care of the rest. Find your file and make sure your transparency color is set to the background color. Go back to the resource manager and click import. Make sure you save it as a png and have the background of your sprites saved as a color you don't use (bright neon pink is my favorite). So making the sprites wider than 32 pixels will result in strange collisions. Also, RPGmaker follows the 32x32 pixel rule for each square. However, you must have the sheet follow that pattern of 12 images for each sprite. Now you can change the size of your sprites. Toriel Toriel (Battle, Improved Sprites) Toriel (Battle) Toriel (Deltarune Battle-Style) Toriel (Expanded) Toriel (Teacher) Papyrus & Sans 18 Papyrus Papyrus (Deltarune Battle-Style) Papyrus (Dr. ( View all tags) Explore game assets tagged RPG Maker and Sprites on itch.io Upload your game assets to itch.io to have them show up here. However when I import my character into the game parts of this character gets cut-out and the animations for the character look broken, so what is the reccommended width and height of the sprites I use Aseprite to make my custom sprites. Your custom sprites should follow this formula. I already know how to make a custom sprite of a character and how to import said character into the game. You will notice that each sprite sheet has 8 differnt sprites. But is a nice alternative as you can use layers and stuff.Įxport a spritesheet (doesn't matter which one) from rpgmaker in the resource manager from RPGmaker. You could use ms paint if you really wanted to. Get yourself a paint program of some kind.
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